Master's degree in
Architectural Visualization and VR
with Unreal Engine

Next start date: October 6th, 2025

Calendario

9 months
+ final project

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Over
20 years old

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Live online

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Small
groups

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Spanish
or English

SOFTWARE

logo 3dmax logo unreal logo railclone logo vray logo forest

The Superior Master's Degree in Architectural Visualization and VR is aimed at both architects and architecture students who want to specialize in visual representation techniques, rendering, and virtual tours to present their projects in a more impactful and professional way, as well as interior designers looking to enhance their 3D visualization skills to communicate design ideas more realistically, and other professionals and 3D artists who wish to specialize in the architectural sector and learn specific workflows for architectural visualization. 

Training Objective

The main purpose of the Superior Master's Degree in Architectural Visualization and VR is to provide practical and effective technical and artistic competencies to students coming from the fields of architecture and virtual interior design for virtual representation of architectural and interior design projects. 

Throughout the training, students will acquire the ability to develop photorealistic environments using specialized tools such as 3DS Max, V-Ray, Forest Pack, and Rail Clone. They will also be trained in creating immersive experiences and real-time rendering using Unreal Engine, enabling them to tackle projects of varying complexity with autonomy and technical proficiency by mastering the entire 3D creation process, from importing FBX elements from 3DS Max to Unreal Engine, to working with materials, textures, nodes, and various file formats. The integration of dynamic effects, generation of landscapes with vegetation, and incorporation of elements such as water, light, and sound will also be addressed. 

Upon completion of the training, each student will develop a supervised personal project by our team of teachers, with the objective of applying the acquired knowledge in a real professional environment and strengthening their professional portfolio. 

Access to AlumniX program 

Job placement opportunities 

Post-training technical support 

Training can be subsidized by Fundae Educational 

 

licenses included: 3DSMax, V-Ray, Forest Pack, Rail Clone, and Unreal Engine.

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MASTER'S PROFESSORS

Diego Muñoz 
Master Coordinator and Professor
Official V-Ray Instructor and Autodesk Certified Teacher

With more than two decades in the world of architectural visualization, Diego Muñoz has developed a successful professional career in which he has worked on all kinds of projects, from interior design to exteriors, industrial design, and public works. He is the Co-Founder and Senior 3D artist at Phrame, a 3D visualization company that provides photorealistic images to architecture firms, interior design studios, and production designers.

With a long list of large and small projects where he has perfectly reflected his great passion for 3D in architecture and interior design, as well as his extensive knowledge in this field, he is responsible for ensuring that your training is always adapted to the industry and guided by a true professional.

Pablo López
Senior 3D artist and Master's Program Professor

Pablo is a versatile and experienced professional, with over 15 years of experience in creating photorealistic visuals for architecture, interior design, and product development. He combines deep technical knowledge with a strong artistic vision, using tools such as 3ds Max, V-Ray, Unreal Engine, Forest Pack, and RailClone to deliver high-impact images and immersive environments.

In his portfolio, we find various collaborations with studios, architects, and developers on a wide range of projects, from conceptual competitions to marketing campaigns and real-time experiences.

As an instructor, he also designs and delivers advanced 3D visualization training, including work in VR and real-time with Unreal Engine, and parametric tools.

He excels in demanding creative environments where precision, narrative, and technical excellence come together. Whether for a still image, an animation, or an interactive tour, he always aims for the design to speak through visual clarity and emotional impact.

LOOK AT WHAT OUR STUDENTS ARE DOING

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