
Specialization Master's Degree
in Virtual Reality with Unreal Engine
for Architectural Visualization
Next start date: October 6, 2025
SOFTWARE

The Master's program is aimed at professionals in architectural visualization who want to specialize in the use of Unreal Engine as a tool for visual and narrative development within the fields of architecture, design, 3D visualization, and interactive experiences. Specifically, it is oriented towards architects and interior designers with experience in creating static renders, who wish to incorporate immersive presentations and real-time virtual tours into their projects and improve their workflows with advanced real-time rendering tools, complex materials, and dynamic lighting.
Training Objectives
The Master's Specialization in Virtual Reality with Unreal Engine for Architectural Visualization aims to provide a solid and practical understanding of the Unreal Engine, with a special emphasis on its application within the fields of architectural visualization, digital scenography, interactivity, and real-time rendering. Through a progressive and technical approach, students will acquire the necessary skills to create high-level interactive and realistic 3D environments. As a result, students will be able to develop complete interactive environments with animations, custom menus, camera or user-triggered events, interactive materials, and video playback within the engine.
Upon completing the training, students will be able to create highly realistic visual scenes with advanced interactivity and cinematic production, applicable to architectural presentations, product visualization, immersive environments, and interactive prototypes.
They will also have the technical knowledge to work in multidisciplinary teams within the ArchViz sector, real-time rendering, and interactive digital experiences. Access to AlumniX program Job placement assistance Technical support post-training Training can be subsidized by Fundae Educational licenses included: Unreal Engine
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MASTER'S TEACHERS
Pablo López
Senior 3D artist and Master's Program Professor
Pablo is a versatile and experienced professional, with over 15 years of experience in creating photorealistic visuals for architecture, interior design, and product development. He combines deep technical knowledge with a strong artistic vision, using tools such as 3ds Max, V-Ray, Unreal Engine, Forest Pack, and RailClone to deliver high-impact images and immersive environments.
In his portfolio, we find various collaborations with studios, architects, and developers on a wide range of projects, from conceptual competitions to marketing campaigns and real-time experiences.
As an instructor, he also designs and delivers advanced 3D visualization training, including work in VR and real-time with Unreal Engine, and parametric tools.
He excels in demanding creative environments where precision, narrative, and technical excellence come together. Whether for a still image, an animation, or an interactive tour, he always aims for the design to speak through visual clarity and emotional impact.