
SOFTWARE




The Professional Master in Architectural Visualization is aimed at students and professionals in architecture and interior design who wish to specialize in realistic static renderings to achieve professional finishes in their 3D presentations.
Training Objectives
Throughout the Master's program, the student will acquire an advanced command of key tools in architectural visualization, such as 3ds Max, V-Ray, RailClone, and Forest Pack. The training is designed to specialize the student in generating photorealistic images applied to architecture and interior design projects, addressing every stage of the creative process: from the initial conceptual phase to the final render production.
Competencies will be developed in the most in-demand techniques in the industry, including geometry creation, 3D modeling, texturing, lighting, mapping, camera settings, and concluding with composition and post-production, as well as integrating the render into the landscape environment.
As a final project, each student will develop a personal architectural visualization project under the supervision and guidance of the teaching team. Upon completion, the student will have a professional portfolio ready for entering the workforce or enhancing their profile within the industry.
Access to the AlumniX program
Job placement assistance
Post-training technical support
Training eligible for Fundae funding
Educational licenses included: 3DSMax, V-Ray, Forest Pack, and Rail Clone
Request information
MASTER'S PROFESSORS
Diego Muñoz
Master Coordinator and Professor
Official V-Ray Instructor and Autodesk Certified Teacher
With more than two decades in the world of architectural visualization, Diego Muñoz has developed a successful professional career in which he has worked on all kinds of projects, from interior design to exteriors, industrial design, and public works. He is the Co-Founder and Senior 3D artist at Phrame, a 3D visualization company that provides photorealistic images to architecture firms, interior design studios, and production designers.
With a long list of large and small projects where he has perfectly reflected his great passion for 3D in architecture and interior design, as well as his extensive knowledge in this field, he is responsible for ensuring that your training is always adapted to the industry and guided by a true professional.
Pablo López
Senior 3D artist and Master's Program Professor
Pablo is a versatile and experienced professional, with over 15 years of experience in creating photorealistic visuals for architecture, interior design, and product development. He combines deep technical knowledge with a strong artistic vision, using tools such as 3ds Max, V-Ray, Unreal Engine, Forest Pack, and RailClone to deliver high-impact images and immersive environments.
In his portfolio, we find various collaborations with studios, architects, and developers on a wide range of projects, from conceptual competitions to marketing campaigns and real-time experiences.
As an instructor, he also designs and delivers advanced 3D visualization training, including work in VR and real-time with Unreal Engine, and parametric tools.
He excels in demanding creative environments where precision, narrative, and technical excellence come together. Whether for a still image, an animation, or an interactive tour, he always aims for the design to speak through visual clarity and emotional impact.